Star Trek Dominion Wars Download
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The motive of the Dominion Alliance in launching, at times covertly, an all-out assault is ultimately to conquer the entire Alpha Quadrant. Dominion Wars, a strategy game with a clear emphasis on action, lets you to play as the Federation or Dominion sides, controlling up to six ships in the process. And in the middle of it all, the DS9 space station. These are the episodes Dominion Wars tries to recreate, and while the result is an interesting mix of action and tactics, it fails to do so. Although similar to both Star Trek: Armada and Starfleet Command, Dominion Wars is essentially a. Gamers not familiar with the television show on which Star Trek: Deep Space Nine - Dominion Wars is based, may be a bit puzzled since names of individual people, alien races, ships, political alliances, and other pertinent elements are used regularly without any real explanation.
Even though I can't say that I would ever consider myself a Trekkie (I only know about tribbles and hot green skinned alien chicks from the original series), I do like the shows. And over the years, I have to say that one of my favorite pieces of any of the fiction that went into the shows was the story arc in the last couple of seasons about the Dominion Wars which threw the known Star Trek universe into a huge tizzy. There were so many interesting characters, great plot twists and massive space battles that I couldn't help but be drawn into the conflict. So naturally, when I heard that there would be a PC strategy game based on the Dominion Wars, I got all geeky and excited and started running around giving people Vulcan swirlies while screaming soliloquies from Hamlet in Klingon into their ears. How could anyone go wrong with a game based on of such a great thing as the Dominion Wars? Well, I'm done with that game and I can't say I had any fun playing it. In fact, I probably had un-fun due to some really quirky controls and a severe lack of the soul that made the show so interesting.
For those that don't know about the premise, here's a quick explanation: during the very beginning of the series, it was discovered that the space station known as Deep Space Nine is sitting right on the entrance to a stable wormhole that leads to another section of the galaxy. In the exploration of what is lovingly referred to as the Gamma Quadrant, explorers run across a very militant empire known as the Dominion. The Dominion turned out to be a conglomeration of pretty much every race found in the Gamma Quadrant and soon the Alpha Quadrant (where the Federation and all of their nose ridged friends reside) is under a full scale assault from the other side of the wormhole. For the most part, the game does a very good job following some of the important points of the war from the show. Unfortunately, the game just doesn't hold the same interest as the show. It was just soulless compared to the vibrant portrayal of the situation in the show.
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This is another game that just goes to show that some pretty models and nice textures just don't make a good game. When up close to any of the ship models in the game, which turned out to be much more often than anyone probably would have liked, I was genuinely impressed. The ships look like lower res versions of the show's own space-bound craft. Effects in the game are decent if not brilliant. Phasers seem a little slow to find their target at times, although that seemed to depend on the craft that was shooting them so maybe it was a little piece of Star Trek science that I don't know. Some of the environments in the game were also fairly decent, although for the most part, it's space you know. It's kinda hard to get that wrong.
Sound also was fairly decent. The effects used in the game will be pretty familiar to anyone that's watched any of the shows. Phasers firing, torpedoes launching, shields being hit, transporters being used, all of that sounds like the shows. Music in the game is fairly decent although it wasn't striking enough for me to really sit back and think, 'wow, this sounds good!' Voice-overs in the mission briefings and the battles were fairly lifeless however. The briefings didn't get me excited to be going into battle to either crush or defend the Alpha Quadrant. The ships themselves never really give any indication whether they're being attacked or the like. No 'help I'm getting my butt kicked by a big bug looking ship!' No 'hey look, I found a big bug looking ship and there are more coming this way, let's get 'em guys!' Nothing to that effect at all. The most you get to tell you how things are going are a couple of lifeless computer notices telling you that something appeared on your sensors somewhere (where? who knows? I sure didn't). They didn't bother putting any personality into any of the captains to care about them dying or advancing.
So seeing as there was no personality in the game, you would like to figure that there would be a great interface and some exciting gameplay to balance all of that out. Unfortunately, you would be figuring wrong. Even after all of the patches to fix what was a horribly buggy mess at release, the game still has a bunch of problems -- weird crashes, graphical glitches, a sticky interface and a scrolling feature that barely works just to name a few. But even without the bugs, the clunky interface made the very frustrating at times, especially since there was no way to pause the game and give orders.
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For a tactical strategy game, there's a sad amount of tactics or strategy to really be employed here. You see, space in the Star Trek universe is apparently on a 2D plane. We've heard the argument before that the show was like that, but I remember very distinctly that during the massive battles during the Dominion Wars, ships were definitely navigating on the Z-axis. So basically what you're reserved to in battles are a couple of different moves such as circling the enemy, jousting with the enemy, or following the enemy. Those kinds of things sound like they might be useful, but if the ships actually manage to carry out your orders, they're less likely to remember to fire weapons (the age old problem of walking and chewing gun and firing your forward phaser banks) at the same time). So really it comes down to overpowering your enemies either by numbers or by equipping your ships with special weapons and shield enhancements. There are small strategic decisions you can make like which target to attack first, but with the conspicuous absence of formations or group attack patterns that you always hear about during battles, things get boring.
The interface is a huge problem as well. There are just too many keyboard shortcuts for things that you just don't care about. Who the hell cares if picture in picture is on or off at the click of a button. Why not the different attack modes? Why not the system targeting buttons? These would have been useful. But a camera that didn't change angles every time the ship you're following moves directions, or changes zoom level every time you focus the screen on a different ship would have been much more useful. A tactical map to give orders out to various ships would have been welcome as well. As it is, you can only really keep track of what's going on in one area at a time with any kind of efficiency. Having an overview map to switch to could have solved these problems by allowing you a bigger overview map in which you could see what's going on all over the map in some detail. Hell, Homeworld did that, and that was in full 3D.
Sadly, even though I loved that part of the show, there was little in this game to recommend to anyone. If you're a diehard Star Trek fan and just have to have the newest game, don't say that I didn't warn you. This one should have been in the development studio for a while still and maybe should have been kept there forever. If I had known, I would have just let the Dominion take over so I wouldn't have had to play this.
-- Dan Adams
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Platforms: | PC |
Publisher: | Simon & Schuster Interactive |
Developer: | Gizmo Industries |
Genres: | Strategy / Real-Time Tactics |
Release Date: | June 12, 2001 |
Game Modes: | Singleplayer / Multiplayer |
Deep Space 9: Dominion Wars Wars takes its story from Deep Space 9 the TV series, where the Federation, Klingon and Romulans fight for control of the Alpha Quadrant against the Dominion Alliance. The offering gives you the chance to engage in combat situations actually seen on the small screen, where you can play out your fantasies to see what would happen if you were in charge. The space station Deep Space Nine is located at the entrance to a wormhole connecting the Federation’s Alpha Quadrant to the Dominion’s Gamma Quadrant. The motive of the Dominion Alliance in launching, at times covertly, an all-out assault is ultimately to conquer the entire Alpha Quadrant.
Dominion Wars, a strategy game with a clear emphasis on action, lets you to play as the Federation or Dominion sides, controlling up to six ships in the process. The vessels from numerous different starship classes are associated with fighters from the Federation, Klingon, Cardassian, and Jem ‘Hadar races. Many of them are straight out of the TV series, and those that do not still look believably Star Trek DS9. You may recruit captains and determine the ship crews through the use of a credit system, with quality personnel needed to manage quality vessels.
Dominion Wars lets you progress through 20 missions, rather than through geographical areas, and each earns you credits for buying better captains, crew members, shields, ships, and weapons. How well you do in one mission determines how much you have to spend upgrading personnel and equipment before the next one. Some of the missions are quite challenging, as you may face overwhelming numbers of foes in battle. Because the credit system prevents you from building up an invincible armada of your own, the game can get challenging.
Each mission has multiple objectives, but sadly going through them is a relatively linear experience, as you have to complete them in order and repeat them endlessly if you fail. In most missions you spend your time fighting and obliterating your foes, though admittedly with different motivations for doing so. As a result, the variety ends up being quite constrained.
Indeed, there is a strange sense of emptiness or something being missing from the overall excitement of Dominion Wars. Allied ships never scream in panic to tell you they are subject to devastating attack, and adversaries remain mute even when they manage to destroy you. While there are a lot of fascinating alien races present — including the Breen, Cardassians, Federation, Ferengi, Jem ‘Hadar, Klingons, and Romulans — the characters lack personality, and so you never get drawn into emotional involvement with their fate. Moreover, the pre-mission briefings are not that engaging, and you almost lose your motivation to defend the Alpha Quadrant.
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For a tactical strategy game, the action is kept somewhat light. You mostly have to resort to figuring out ways to outgun your adversaries with more ships, or better weapons or shields, rather than with superior tactics. Other than placing ships in clusters and providing general directives such as where to attack first, you cannot really organize super complex attacks. Prior to missions, you simply buy what you can with the credit you have; and during missions, you simply engage in ship-to-ship combat.
Make no mistake here – this isn’t an extremely complex Star Trek tactical game, but rather one for tailor towards beginners of this genre. There is no resource gathering and no base building whatsoever. Combat is relentless and intense, if not particularly fast-paced due to the slow ships and weapons. The resulting action is good and enjoyable in the long run, if not particularly jaw-dropping.
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System Requirements: Pentium II 233 MHz, 64 MB RAM, 500 MB HDD, Win98
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