Play Axis And Allies Download
Axis and Allies is a popular series of World War II strategy board games, with nearly two million copies printed. Originally designed by Larry Harris and published by Muhammad Niaz Designs in Dec 11 2012, the game was republished by the MNCI Company in 2012. TripleA is a free online turn based strategy game and board game engine, similar to such board games as Axis & Allies or Risk. TripleA comes with multiple games and over 100 more maps can be downloaded from the user community. Supports single player vs AI, hot-seat, play by email and forum, and a hosted Online lobby for live play online. Axis & Allies 1942 Online is an official adaptation of the classic board game! Strategize your way to victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination at the height of the second World War.
While the classic Avalon Hill board game 'Axis & Allies' has enjoyed a number of computer game conversions throughout the years, this 2004 version from Kohan developer TimeGate Studios is the first to translate the World War II turn-based strategy for real-time play. The game features two dozen single-player scenarios in all. There are 12 missions in which players control the Allied forces, through a linear campaign that follows the history of the war. In control of the Axis powers, players faces 12 additional scenarios, which present an alternate reality in which the Allies are ultimately defeated.
In addition to the real-time play of the main campaigns, Axis & Allies also offers a 'World War' mode, which is turn-based and may be played similarly to the original board game. When forces meet on the map, battles can be resolved by the computer or in real-time play. Real-time battlegrounds are dynamically generated, based on the actual environments of the locations in which they are set on the world map.
Borrowing a few innovative concepts from the Kohan series, Axis & Allies has players controlling their troops in groups, and managing warfare from the position of a 'master strategist.' Instead of continually clicking to assign individual soldiers to attack individual targets, players assign orders to whole companies of soldiers, to conquer an entire enemy group or take over a town. Of course, real-world tactics become even more important in this kind of gameplay. Also as in the Kohan games, troops may be lead by powerful 'General' characters, who bring bonuses to the soldiers under their command and gain new powers as they successfully progress through the campaign.
Timegate Studios, responsible for the magnificent Kohan 2: Kings of War, also put out this WWII based RTS late last year. Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the gameplay design is virtually identical to that of Kohan 2. Those of you who read my review of Kohan 2 will remember that I awarded it with an eight out of ten. Although the game design is basically the same, something is lost in the translation to the WWII theme. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title.
AtWar is a free online strategy game in the best traditions of Risk, Civilization and Axis & Allies. AtWar is multiplayer and browser-based, with no download required.Master the art of strategy fighting against other players for world domination on highly detailed maps with hundreds of cities and countries.
Axis and Allies has four gameplay modes; a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode. WWII is a mode where there is a turn based strategy portion much like in Rise of Nations. There is a map of the world and you start off by selecting one of five nations (Great Britain, USA, Russia, Germany, or Japan) and your choice of general for that nation. The goal of the turn based game is to overtake Germany and Japan when playing the Allies, and to overtake any two of Great Britain, Russia, or the USA. Just like in Rise of Nations, you have army units that you can move into adjacent territories. When moving in to an unoccupied territory, you take it over. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer. The more territories you control, the more money you generate per turn. Money can be used to upgrade your existing army, buy new units, or to buy new technologies. While having as many game modes as possible is a nice thought, in this case, as the format seems so familiar, and as there is nothing really new or unique to it, the WWII mode isn't really that interesting; a nice mode to have, but nothing really new.
The single player campaign is a series of famous battles. When playing the Allied campaign, you will jump from nation to nation's battles'. One mission that stood out in its difficulty was Operation Overlord, or D-Day. In this famous battle, you will have to take the beach and set up your base of operations before moving inland to overtake the enemy positions. With little room to set up your operations, and the enemy presence overwhelming, the level of challenge in this level was truly enjoyable. For the most part, though the introduction to each mission is a little bit sparse and the historical significance of each battle seems somewhat diluted. Unlike a game like Soldiers: Heroes of WWII, where each mission tells a story of how something happened, with a little artistic license, or some of the true simulators of WWII where historical accuracy is paramount, Axis and Allies falls a little bit flat in this regard by being somewhere in between with not quite enough of either to be interesting. While a small blurb is given about the events leading up to the battle, for the most part, each battle feels just like any other battle.
Mar 07, 2017 Axis and Allies Overview. Axis and Allies Free Download for PC is a 1998 turn-based strategy video game closely based on the Axis and Allies: Classic board game. Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Sep 18, 2014 All these will spell success for you in Axis and Allies. With four modes of play - skirmish, campaign, multiplayer over LAN or Internet and World War II, Axis and Allies is an exciting, strategy based military video game software that you should download and experience. So download it here, today! Trial Versions Limitations. Hello Axis and Allies Revised Players!! The registration for the new Tournament of Champions, Season 13 (ToC 14) has begun! PRIZES: US $250 1st place,US $150 2nd place, US $ 100 3rd place.
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The actual management of units and the gameplay is virtually the same as Kohan 2 with things modernized to reflect the WWII era. Like in Kohan 2 there are three basic building types; building that generate units, buildings where you perform research and allow the creation of better units, and buildings that generate a resource. In Axis and Allies, all buildings are generated by your primary building, the Corp HQ. The buildings you create generate your resources for you, and the units you recruit require a certain amount of resources as upkeep. There are a maximum number of buildings you can create though, and when reaching the cap, you must be careful to manage what you have carefully at the risk of using more than you make. If you use more resources than you are generating, your monetary income will decrease and can go into a negative creation. Money is what is needed to build any buildings, to research any technologies and to create any units. To generate more money, you will need to create more Division HQs; buildings where you create units. To ensure that you are generating as much money as you can, you will need to build more resource generating buildings.
All buildings generated by the Corp HQ are first created as trucks and can be unpacked to create a fixed location. Likewise, they can be packed back into a truck in case you need to move it to a new location. Another interesting design decision was the supply flow for troops. Troops in Axis and Allies are not created individually but as a regiment consisting of a group of individual troops or vehicles. As long as there is one troop from that regiment left alive, and the regiment is in supply, the regiment will resupply back to full strength and to a full number of units. This is important because regiments can gain experience and become tougher. To be in supply though, your units must not only be within the bordered area created by your buildings, but they must also be attached to a Division HQ. Each Division HQ has a certain number of slots and attaching regiments to them simply means clicking an attach button. The regiment will fill an empty slot for that HQ, and will be able to be automatically resupplied if they are within the borders of your area. This can be an interesting point of strategy as when attacking the enemy, if you take out one of their Division HQ's, then units that were attached to that building will no longer be able to regenerate. However, regiments can be automatically reattached to any available open slots in any Division HQ, including moving Division HQ's that are packed and in truck form. While in practice, this concept seems quite interesting and unique, in practice I never really found that it made much of a difference. Without these unique points, the game would have played virtually identically to Kohan 2 which is perhaps why they were implemented. However, if this was not implemented, this may have made the game more streamlined.
There are quite a variety of regiments, but each falls into either the category of a tank, infantry, or halftrack regiment. There is an airfield building, but you won't ever really generate plane regiments. Rather, from your airfield, you can pay for air strikes, or air recon and these are handled automatically without having to pay for the upkeep of planes, or having to worry about resupplying planes. There are also naval units, but these seem to be an afterthought. There are not naval yards, and you will only ever begin a mission with your ships already given to you. As they don't seem to be really integrated into the rest of the game's design, the naval and air portions of the game really feel as if they were added to the already established Kohan 2 game design. While not a poor integration, the feel of the air and naval design definitely leaves something to be desired. Either that or the battles should have focused on only land battles. By winning fights through a mission, or by the good management of your resources, you will gain army experience that can be used towards special operations. These are special bonuses temporarily awarded to certain regiment types, or special actions that can be performed. Like in Kohan 2, these can be used to turn the tide of a battle, but once again, I found myself rarely using these options. The unit AI didn't really have a problem with pathfinding, but the problem was more when to attack. A regiment can be standing next to each other, and one will engage the enemy and the other won't because it is a hair further away. In the same way, a building can be shelled to oblivion, but the units standing beside it won't do anything to suppress the attack. This can be especially frustrating when there is precious little room to develop your base area as in the Operation Overlord mission.
Overall, Axis and Allies is a good effort and is already based on an excellent game. (To the latter, it's already half way towards being a winner.) As such it is unfortunate that it misses the mark slightly by adding a couple of things that don't work quite as well they could have. Concurrent software development. Still, Axis and Allies does do a lot of things right and is sure to bring some good times to the RTS gamer in this the gaming dry season.
People who downloaded Axis & Allies have also downloaded:
Axis & Allies, Axis & Allies: Iron Blitz Edition, Age of Empires III, Civil War Generals 2, Age of Empires 2: The Age of Kings, Allied General, 1701 A.D., Risk 2
Platforms: | PC |
Publisher: | Hasbro Interactive |
Developer: | Meyer Glass Interactive |
Genres: | Strategy / 4X |
Release Date: | September 2, 1998 |
Game Modes: | Singleplayer / Multiplayer |
Axis & Allies, the boardgame, is an abstract take on the Second World War. As with the original, this PC version starts up in 1942, shortly after the U.S. has entered the war. There are five players divided into two sides: the U.S., England, and Soviet Union as the Allies, and Germany and Japan as the Axis. In the single player game you can control all the countries on one side or just take one and rely on the computer to back you up (good luck). As Panzer General is to tactical combat with its fun and fast play, Axis & Allies is its counterpart with grand strategic operations.
The game’s presentation is bold, colorful and in keeping with the boardgame. The unit pieces have been given the look of miniatures. Black and white period footage as well as animated scenes highlight world and combat events. The sound effects of exploding shells, diving planes and rushing tanks are delivered on cue. A nice touch is a newspaper style recap at the end of each round that tracks each nation’s progress through the game.
There are critical oversights, however. Carriers that engage in naval combat, for example, may not be able to land planes later in the turn. AI controlled planes inexplicably park in an ocean zone and sit there for the rest of the game. The U.S. and Japan will frequently purchase large numbers of submarines that are never placed into play. Rockets developed through weapons research may not be placed in territories with AA guns. Crashes are also very frequent in multiplayer, as if the entire code is bug-ridden.
Overall, the game is an admiral representation of the tabletop version, but is all the same too buggy and rushed to be fully enjoyed by veterans, and at the same time too complex for most casual strategy fans.
System Requirements: Pentium 166 MHz, 16 MB RAM, Win95
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